Progress Report: August

  • Set up development environment (issue tracker, code repository, wiki, etc.)
  • Created first test tile sets and sprite sheets.
  • Created first test tile maps and imported them into Unity. Details like Map transitions (e.g. doors) are read from tile map data and maps get linked within engine upon import.
  • Added test human character and ship (both animated) that can walk/sail around map and interact with objects (entering doors and ports). Characters are able to switch Map.
  • Implemented first draft of localization system.
  • Added date/time system: Time is now passing on world map, date is shown in GUI.

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