Monthly Archives: November 2018

Progress Report: November 2018

One of my next goals is, to implement a simple naval combat AI to finally have something playable. I feel, this should have happened way sooner. Sure, you can sail around a map, enter ports, buy some things, etc. but that doesn’t feel like a game (no matter, how rough).

An AI deciding “I should catch up to the other ship!” or “The ship is in bad shape, I should flee!” is no good, if it doesn’t know how to catch up/flee/etc.
That’s why I’m currently working on some simple movement patterns.