- Added some more commands for AI controlled ships.
- Upgraded to Unity 2018.3 which required quite a bit of effort on my side but also got me some nice new features.
- Replaced the system to import maps into the project because the old one wasn’t 100% compatible with Unity 2018.3.
- Lots of refactoring in preparation to write an AI for ships.
Short term, my current goal is still to get a simple naval combat ship AI up and running.
All the building blocks are there now but even if I’m only aiming for a very simple AI right now, I will probably have to spend quite some time on research to make sure that whatever I come up with will also lend itself to plug in more complex AIs.
…and theeeeeeen (are we there yet?!)?
I’m not sure yet. There’s a myriad of things I could tackle after that but right now, I’m really not sure what would make the most sense. I’ll have to think it over some more.
Since this will probably be my last post in 2018, I already wish you all a happy 2019!