Progress Report: January 2019

A lot happened in January but most of it I already posted.

I mainly:

  • Developed a system to generate NavMeshes (data telling the AI where it can move) from 2D objects.
  • Finally finished the first naval battle prototype.

Out of curiosity, I created a chart that shows how many issues I created and resolved in the last 120. I was surprised how well you can match the pattern in this chart with things happening in my life:

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