Progress Report: July 2019

It’s not entirely finished yet but I’m working on a system to give the player a choice of what to do whenever he interacts with the world and multiple interactions would be possible.

Before, one of all possible actions was chosen at random, which wasn’t very practical, neither for playing nor for debugging.

Interaction menu

Outlook

I’m not sure what I’ll do next. First, I’ll have to finish this system (still some kinks to work out). After, working on a fencing system is high on the list of things I’d like to do. I’ve been thinking about this for a long time and I still have no idea, what I’d exactly like to implement.
If I really go down that route next, I don’t expect to be able to show too much in the next few months because not only will I have to implement whatever I come up with, I’ll also first have to go through the creative phase of coming up with something…

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