Progress Report: August 2019

Break Time

As expected, there’s not much to show for August. Some bugs were fixed, some stuff was changed to make use of new Unity features and most of my time was spent on game design.
The rest of this blog post will probably be unusually personal but hey, it’s my blog and after all I’d like it to be authentic and for me, that also means to be open about it if the project hits a speed bump for whatever reason.
There most likely won’t be too much to show in the near future neither since the design phase for duels will still last for quite a while. Further, I’m currently also working on another project which will probably take up most of my time for a month or two.
I’m aware that working on something else will have a negative impact on DotS development short term.
But long term, I also believe that the project will immensely benefit from me working on it with as much passion as possible.
I’ve been working on it for quite a long time without any real breaks. Believe it or not, it’s been already more than two years since I’ve set sail!
For the first time since I embarked on this adventure, I feel a little tired and there’s this other project that really captures my interest and fascinates me and which I really want to play around with! It’s this kind of excitement that results in having problems falling asleep because you just can’t stop thinking about it and lie there with a grin and can’t wait for morning to come so you can continue working on it! 🙂
It would just feel wrong not to pursue this!
I promise it won’t take too long (I know, that’s the case with every project but this time, that will really be the case (like in every project)!)
I’m sure working on something else will be a great breath of fresh air which will invigorate and allow me to come back to this project with a lot of new-found energy and ideas!

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