As announced in the last update, there’s nothing new this month I can present. But since it’s been quite a while since the last video, I recorded a short play session to show how everything is fitting together so far:
The video chronologically demonstrates the following:
- Attacking an enemy ship
- Player taking damaged, which is visually reflected in the ship graphics
- Defeating enemy ship, winning gold
- Sailing to port
- Repairing ship with gold the player just earned
- Buying and selling some items at the trader
- Going out at seat again, attacking another ship (player ship graphics now are back to “pristine” since the ship has been repaired) and defeating said ship
- Spawn lots of ships, pressing the interaction button -> menu pops up that let’s player chose preferred action
I already finished my other project, which means I’m back at Devils of the Sea again!
I always wondered, how emulators were made/what they exactly had to do to get games running.
So, I decided to develop a prototype of a CHIP-8 emulator for Unity.
The project was super interesting and I learned a ton! Anyone can check out (pun intended) the source code over at GitHub.
But be aware that it’s just a quick proof of concept and there’s not much code quality to speak of. Please don’t take this as an example how things should be done.